Welcome to our Community page!

This is the place where we communicate, announce events and workshops or
just show off our achievements and past projects.

We are building a local design thinking community at Sandbox. We focus on the local community of students, alumni and partners as well as international cooperation, which provides students with the opportunity to participate in global design and product development projects. We strive to create a shared understanding of how to spark and support innovation.

Cake and Prototyping @Sandbox (25th of April)

You are invited to the 6th birthday of Sandbox!

Come and join us as we celebrate 6 years of innovation with cake and prototyping on April 25 at 14:00.

Like a traditional 6 year-olds birthday, there will be cake, games and fun chaos!

Where: r3092 (Sandbox), Delta Center third floor
When: 14:00-16:00
We ask you to register HERE to know how much cake we need!

Feel free to direct any questions you have at sandbox@ut.ee

Partner Company: Autonomous Driving Lab and Bolt

Course: Digital Product Management Industry Project
Semester: Autumn 2023

Another semester of the Digital Product Management Industry Project has been successfully concluded. In this industry collaboration-focused course, the participating students are tasked with producing high-fidelity prototypes that could solve the problem statements provided by the industry partner. This time around, the course had five teams that all tackled problem statements from Bolt and the Autonomous Driving Lab here at the Institute of Computer Science.

Digital Product Management Industry Project is a unique course in the Institute of Computer Science. It teaches the students WHY they should solve some problem instead
Partner Company: Triumf Health

Course: Digital Product Management Industry Project
Team Triumf Health: Liina Aru (Conversion Master in IT), Kadri Koit (Conversion Master in IT), Araz Heydarov (Master's in Computer Science), Gulnar Mammadli (Master's in Computer Science)
Semester: Spring 2023

The challenge
Triumf Health has created the Triumfland Saga mobile health game for children to improve their mental health and wellbeing. This age-appropriate adventure game is for building resilience in a fun and engaging way – it’s methodology is backed by science and it helps build measurable skillset to navigate through feelings and emotions. The game is personalized and made accessible for everyone, whenever

Creative Principles of Design Thinking

Course code: LTAT.05.029
Amount of credits: 3 ECTS
Schedule: Autumn and Spring semester
See in ÕIS

The course aims to introduce the basic principles of design thinking to apply creative and imaginative methods to point towards future solutions in different fields.

Design thinking offers an opportunity to experience, explore and solve complicated, many-faceted problems of innovation, systems design, and process management as a specific toolbox and the set of cognitive, strategic, and practical processes. It is a way to improve and systematize thinking based on experience from different fields.

The theoretical-practical course focuses on developing and improving creativity

Sandbox Toolbox: Human Centered Product Development with Sabah Haider (20th of Sep)

The most successful products are the ones that deliver real value and joy to people. That requires companies to identify the unmet needs and opportunities in order to define the right products to build and then make sure they’re working effectively for users to meet their goals so smoothly that they’ll keep coming back. When products are built on assumptions or launched without being validated, the risk of failure is high, but the bigger risk is losing users.

This talk will focus on the role and value of user experience research as an integrated part of the product

Partner Company: Nõo Lihatööstus

Course: Digital Product Management Industry Project
Team Nõo Lihatööstus: Lichettey Aavik, Pirgit Pajoma, Pille Neider-Kuusalu, and Lauri Ütsik (Conversion Master in IT students)
Semester: Spring 2023

Team Nõo Lihatööstus

The challenge
Nõo Lihatööstus transports their products to clients using various plastic boxes. Once the delivery is made, clients are expected to return the empty boxes. Unfortunately, a significant number of boxes are being misplaced during this process. Nõo Lihatööstus is seeking a digital solution that can effectively monitor and keep track of the quantity of the boxes returned by each individual client.

Process and solution
During the course, the Nõo

Partner Company: City of Tartu

Course: Digital Product Management Industry Project
Team Tartu City: Veronika Moskalenko, Oleksandr Hranat, Erdem Güngör (Master's in Innovation and Technology Management students), and Gunay Hajizada (Master's in Quantitative Economics)
Semester: Spring 2023

The challenge
Tartu possesses exceptional prerequisites that position the city as a potential international test and development center for novel technologies. These prerequisites include:

  1. Open, flexible, and inclusive municipal governance.
  2. High-level research capacity offered by universities.
  3. Well-established business incubation environments like Tartu Science Park and Tartu Centre for Creative Industries.
  4. A vibrant and active start-up community.
  5. A top-notch education system.
  6. Convenient and accessible e-services.
  7. Expanding the availability of
Partner Company: The Estonian Health Board

Course: Digital Product Management Industry Project
Team Health Board: Katrin Põldsepp and Maris Palgi (Conversion Master in IT students), Merey Beisembayev and Toghrul Pashabayli (Master's in Innovation and Technology Management students)
Semester: Spring 2023

The challenge
The Estonian Health Board, or Terviseamet, is a governmental agency under the Ministry of Social Affairs responsible for healthcare, health protection, environmental health, chemical safety, and medical device safety in Estonia. They also provide chargeable laboratory services for assessing water quality. Terviseamet has received more user feedback that environmental health data is not conveniently available to citizens, research institutions, companies, or other state institutions.

DPMIP vs. GDIP: what are the differences?

Students who want to put theoretical knowledge of Digital Product Management to practice often ask us which practical course they should choose: Digital Product Management Industry Project (DPMIP) or Global Digital Innovation Project (GDIP)?

Indeed, there are a lot of similarities between these two courses. Both DPMIP and GDIP aim to familiarize students with Design Thinking Framework and allow students to practice Digital Product Management tools. And in both, students work in teams on real-life challenges provided by our industry partners.

But there are some differences as well! We put together this comparison table to make it easier for you

Maria speaks - Coaches Training in Barcelona

To tell the whole story I have to start from October’22. Every year all the Design Factory Global Network representatives from almost 30 countries around the world meet up in one of the factories. Last year, after 2 years of postponing the meeting due to Coronavirus, we finally gathered in Leeuwarden, Netherlands. One of the main goals of this week-long event is to initiate collaboration projects between factories. A handful of people pitch their ideas in front of the audience and teams are formed to deep dive into the development.

In Leeuwarden, Laura from Fusion Point (Barcelona) told us