Welcome to our Community page!

This is the place where we communicate, announce events and workshops or
just show off our achievements and past projects.

We are building a local design thinking community at Sandbox. We focus on the local community of students, alumni and partners as well as international cooperation, which provides students with the opportunity to participate in global design and product development projects. We strive to create a shared understanding of how to spark and support innovation.

Partner Company: Autonomous Driving Lab and Bolt

Course: Digital Product Management Industry Project
Semester: Autumn 2023

Another semester of the Digital Product Management Industry Project has been successfully concluded. In this industry collaboration-focused course, the participating students are tasked with producing high-fidelity prototypes that could solve the problem statements provided by the industry partner. This time around, the course had five teams that all tackled problem statements from Bolt and the Autonomous Driving Lab here at the Institute of Computer Science.

Digital Product Management Industry Project is a unique course in the Institute of Computer Science. It teaches the students WHY they should solve some problem instead
Partner Company: Triumf Health

Course: Digital Product Management Industry Project
Team Triumf Health: Liina Aru (Conversion Master in IT), Kadri Koit (Conversion Master in IT), Araz Heydarov (Master's in Computer Science), Gulnar Mammadli (Master's in Computer Science)
Semester: Spring 2023

The challenge
Triumf Health has created the Triumfland Saga mobile health game for children to improve their mental health and wellbeing. This age-appropriate adventure game is for building resilience in a fun and engaging way – it’s methodology is backed by science and it helps build measurable skillset to navigate through feelings and emotions. The game is personalized and made accessible for everyone, whenever

Partner Company: Nõo Lihatööstus

Course: Digital Product Management Industry Project
Team Nõo Lihatööstus: Lichettey Aavik, Pirgit Pajoma, Pille Neider-Kuusalu, and Lauri Ütsik (Conversion Master in IT students)
Semester: Spring 2023

Team Nõo Lihatööstus

The challenge
Nõo Lihatööstus transports their products to clients using various plastic boxes. Once the delivery is made, clients are expected to return the empty boxes. Unfortunately, a significant number of boxes are being misplaced during this process. Nõo Lihatööstus is seeking a digital solution that can effectively monitor and keep track of the quantity of the boxes returned by each individual client.

Process and solution
During the course, the Nõo

Partner Company: City of Tartu

Course: Digital Product Management Industry Project
Team Tartu City: Veronika Moskalenko, Oleksandr Hranat, Erdem Güngör (Master's in Innovation and Technology Management students), and Gunay Hajizada (Master's in Quantitative Economics)
Semester: Spring 2023

The challenge
Tartu possesses exceptional prerequisites that position the city as a potential international test and development center for novel technologies. These prerequisites include:

  1. Open, flexible, and inclusive municipal governance.
  2. High-level research capacity offered by universities.
  3. Well-established business incubation environments like Tartu Science Park and Tartu Centre for Creative Industries.
  4. A vibrant and active start-up community.
  5. A top-notch education system.
  6. Convenient and accessible e-services.
  7. Expanding the availability of
Partner Company: The Estonian Health Board

Course: Digital Product Management Industry Project
Team Health Board: Katrin Põldsepp and Maris Palgi (Conversion Master in IT students), Merey Beisembayev and Toghrul Pashabayli (Master's in Innovation and Technology Management students)
Semester: Spring 2023

The challenge
The Estonian Health Board, or Terviseamet, is a governmental agency under the Ministry of Social Affairs responsible for healthcare, health protection, environmental health, chemical safety, and medical device safety in Estonia. They also provide chargeable laboratory services for assessing water quality. Terviseamet has received more user feedback that environmental health data is not conveniently available to citizens, research institutions, companies, or other state institutions.

Partner company: Centre for Ethics

Course: Digital Product Management Industry Project
Team Ethics: Aro Kivisild (Conversion Master in IT), Ojus Virendra Tudavekar (Master's in Software Engineering), Deepika Uttam Sambrekar (Master's in Software Engineering)
Semester: Autumn 2022

The challenge
The Centre for Ethics of the University of Tartu presented the challenge of digitizing the board game “Estonians 100 choices”. This game was created under a nationwide initiative, “Value Development in Estonian Society”. The game focuses on helping the players reflect on the causes of moral disagreements and the foundations of their own ethical positions. The development of four dilemma-based values games has resulted in board game

Partner company: Foxway

Course: Digital Product Management Industry Project
Team Foxway: Abhishek Giri (Master’s in Quantitative Economics), Siritorn Ploychareon (Master’s in Innovation & Technology), Marc Sahuguet (Master’s in Computer Science)
Semester: Autumn 2022

Foxway Team with a Foxway's representative, Marek Rüütli

The challenge
Foxway Recommerce has sustainability and a circular economy at the core of its business model. The company takes care of the 2nd, 3rd, and 4th lifecycles of electronic devices. To make the buyback of devices as easy as possible for the customers, Foxway is developing an online buyback channel.

As any ambitious endeavour usually does, the development

Partner company: SEB

Course: Digital Product Management Industry Project
Team Emotional Payment: Kaisa, Birgitt, Tejas, Peeter
Semester: Spring 2022

The challenge
Making payments from your account to someone else’s account is a rather technical thing. However the intentions are not always technical. SEB assumes that people sometimes use money as a gift, as a bonus for a well-done job, as a help or support, as a donation etc. However, the bank’s existing payment forms in Internetbank or Mobile App do not support people to fully convey the emotion when making the payment, and people look for alternative channels to deliver it

Partner company: SEB

Course: Digital Product Management Industry Project
Team Finbest: Monica, Karl, Asso, Binghua
Semester: Spring 2022

The challenge
SEB presented the challenge that a large proportion of the society is facing financial stress on a daily basis. Some people are able to manage their finances well but some are struggling. Different customer groups have different approaches to managing financial stress and therefore also need different solutions. In addition, financial stress can create not only financial problems but also impact health. The challenge of this project was to find out the customers' financial stress and lead them to solve it with our

Partner company: Metatellus

Course: Digital Product Management Industry Project
Team vME (Virtual ME): Helena, Joonas, Joy, Yashar
Semester: Spring 2022

The challenge
Our modern everyday digital environment has created many problems for both users and providers of digital services to deal with. Two most significant problems are:
1. Increasing disconnectedness from real life
2. Poor human-computer interaction
When applied to the field of Metaverse and the onboarding processes, these problems lead to one big question. How to build up the onboarding and retention so that the app gets as much information about the user as possible with as little input as possible?

Process